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Models
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Library
Everything in the physics sandbox, one hop away.
GitHub repo
addons/Wiggle 2 (x2), Ragdoll Kitten, Molecular+, BlenRig, VRM spring bones
tools/physics-engines/MuJoCo, PyBullet, Pymunk ragdoll demos + install
tools/character-gen/MB-Lab parametric character generator
examples/quaternius/6 CC0 rigged practice bodies (also viewable in MODELS)
examples/pantera-tail/Tail jiggle rig scripts + proof video
practice/7 drill docs: posing, jiggle, cloth, ragdoll, binding, rigging, soft-body
scenes/demo_playground.blend + scarlett_playground.blend stages
scripts/Jiggle-bone setup, demo scene builders
docs/Grey-area source leads (labeled by pull purpose)
TeraBox
/blend-physics-playground/grey-area/wrestling-moves/28 wrestling-move files (27 FBX + 1 GLB) — open in the TeraBox app/site, navigate to this folder
Scarlett_tqZQxXx.blend514 MB practice model — All Files root on TeraBox
Sources & licenses
three.js r147 + fflate (MIT), matter-js (MIT), hammer.js (MIT), marked (MIT) — vendored in vendor/ with licenses. Quaternius models CC0. Addons GPL-3.0 (see their SOURCE.md files).
Physics Playground
A pocket physics lab. Three interactive Matter.js demos with full multi-touch gestures, plus the playground's practice drills to read on the go.
Gestures
- Tap — spawn a ball (or select a body)
- Double-tap — shockwave blast
- Press & hold — grab a body, release to fling it
- Drag — pull bodies around on a spring
- Pinch — zoom the camera
- Two-finger drag — pan the camera
- Swipe ←/→ — switch demo scenes
Open-source stack
- matter-js — 2D physics engine (MIT)
- hammer.js — touch gesture recognition (MIT)
- marked — markdown rendering (MIT)
Vendored dist files + licenses live in vendor/.
Works offline once loaded (service worker).